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    Please use this identifier to cite or link to this item: http://nthur.lib.nthu.edu.tw/dspace/handle/987654321/67505

    Title: GPU-based ocean rendering
    Authors: Chiu,Yung-Feng;Chang,Chun-Fa
    教師: 張鈞法
    Date: 2006
    Publisher: Institute of Electrical and Electronics Engineers
    Relation: Multimedia and Expo,2006 IEEE International Conference,9-12 July 2006,Page(s) 2125 - 2128
    Keywords: graphics processors
    level of detail
    Abstract: We present efficient algorithms for real-time rendering of ocean using the newest features of programmable graphics processors (GPU). Ft differs from previous works in three aspects: adaptive GPU-based ocean surface tessellation, sophisticated optical effects for shallow water, and spray dynamics for oscillating waves. Our tessellation scheme not only offers easier level-of-detail (LOD) control but also avoids the loading of vertex attributes from CPU to GPU at each frame. The object-space wave sampling approach allows us to produce sophisticated optical effects for shallow water and implement a state-preserving particle system for simulating spray motions interactively.
    URI: http://www.ieee.org/
    Appears in Collections:[資訊工程學系] 會議論文

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